Another Engine.ini
This engine.ini file is specifically optimized for my system with an Intel i7 8700, RTX 2070 Super, 16GB of RAM, and SSD storage. With DLSS set to Quality mode, all settings on high, and a resolution of 2560x1440p, I achieve approximately 40fps or sometimes even higher. It’s created for this particular hardware setup, it may also benefit others with similar configurations.
This is my first time uploading a “mod” (i know, it’s only a config file), so I might make some mistakes, and I am always open to suggestions. English is not my first language, so any feedback is appreciated.
Installation for Steam Versions:
Paste/replace it into:
%localappdata%\Alabama\Saved\Config\Windows
To uninstall, just delete the Engine.ini file.
Alternative Installation Method:
If you prefer, you can simply copy the content of this file and paste it into your own Engine.ini file:
[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../Alabama/Plugins/OEIArtificialIntelligence/Content
Paths=../../../Alabama/Plugins/OEIAvoidance/Content
Paths=../../../Alabama/Plugins/OEICoreGameObjects/Content
Paths=../../../Alabama/Plugins/OEIEnhancedInput/Content
Paths=../../../Alabama/Plugins/OEIFaction/Content
Paths=../../../Alabama/Plugins/OEIFoliageSoftCover/Content
Paths=../../../Alabama/Plugins/OEIGameCalendarSystem/Content
Paths=../../../Alabama/Plugins/OEIItemSystem/Content
Paths=../../../Alabama/Plugins/OEIPlatformService/Content
Paths=../../../Alabama/Plugins/OEISkeletalMeshMerge/Content
Paths=../../../Alabama/Plugins/OEIStasis/Content
Paths=../../../Alabama/Plugins/SideFX_Labs/Content
Paths=../../../Alabama/Plugins/UiSystem/Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../Engine/Plugins/Animation/ACLPlugin/Content
Paths=../../../Engine/Plugins/Animation/AnimationLocomotionLibrary/Content
Paths=../../../Engine/Plugins/Animation/ControlRigSpline/Content
Paths=../../../Engine/Plugins/Animation/ControlRig/Content
Paths=../../../Engine/Plugins/Animation/IKRig/Content
Paths=../../../Engine/Plugins/Bridge/Content
Paths=../../../Engine/Plugins/Compositing/OpenColorIO/Content
Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
Paths=../../../Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Content
Paths=../../../Engine/Plugins/Editor/BlueprintHeaderView/Content
Paths=../../../Engine/Plugins/Editor/ConsoleVariablesEditor/Content
Paths=../../../Engine/Plugins/Editor/GeometryMode/Content
Paths=../../../Engine/Plugins/Editor/ObjectMixer/LightMixer/Content
Paths=../../../Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Content
Paths=../../../Engine/Plugins/Editor/SpeedTreeImporter/Content
Paths=../../../Engine/Plugins/Editor/UVEditor/Content
Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
Paths=../../../Engine/Plugins/Enterprise/GLTFExporter/Content
Paths=../../../Engine/Plugins/Experimental/AssetPlacementEdMode/Content
Paths=../../../Engine/Plugins/Experimental/ChaosCaching/Content
Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content
Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content
Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content
Paths=../../../Engine/Plugins/Experimental/ColorCorrectRegions/Content
Paths=../../../Engine/Plugins/Experimental/Dataflow/Content
Paths=../../../Engine/Plugins/Experimental/FullBodyIK/Content
Paths=../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/Content
Paths=../../../Engine/Plugins/Experimental/GeometryScripting/Content
Paths=../../../Engine/Plugins/Experimental/Landmass/Content
Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content
Paths=../../../Engine/Plugins/Experimental/ToolPresets/Content
Paths=../../../Engine/Plugins/Experimental/Volumetrics/Content
Paths=../../../Engine/Plugins/FSR2/Content
Paths=../../../Engine/Plugins/FSR3/Content
Paths=../../../Engine/Plugins/FX/CascadeToNiagaraConverter/Content
Paths=../../../Engine/Plugins/FX/HoudiniNiagara/Content
Paths=../../../Engine/Plugins/FX/Niagara/Content
Paths=../../../Engine/Plugins/Fab/Content
Paths=../../../Engine/Plugins/GameTelemetry/Content
Paths=../../../Engine/Plugins/Interchange/Runtime/Content
Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
Paths=../../../Engine/Plugins/Media/MediaPlate/Content
Paths=../../../Engine/Plugins/MovieScene/MovieRenderPipeline/Content
Paths=../../../Engine/Plugins/MovieScene/SequencerScripting/Content
Paths=../../../Engine/Plugins/OEIAnimProxy/Content
Paths=../../../Engine/Plugins/OEIAnimation/Content
Paths=../../../Engine/Plugins/OEIArtUtils/Content
Paths=../../../Engine/Plugins/OEIAudio/Content
Paths=../../../Engine/Plugins/OEICinematics/Content
Paths=../../../Engine/Plugins/OEICommon/Content
Paths=../../../Engine/Plugins/OEIDerivedDataCache/Content
Paths=../../../Engine/Plugins/OEIEditorModes/Content
Paths=../../../Engine/Plugins/OEIEditorUtils/Content
Paths=../../../Engine/Plugins/OEIFlowCharts/Content
Paths=../../../Engine/Plugins/OEIHoudiniUtils/Content
Paths=../../../Engine/Plugins/OEIJali/Content
Paths=../../../Engine/Plugins/OEIJiraView/Content
Paths=../../../Engine/Plugins/OEIJira/Content
Paths=../../../Engine/Plugins/OEILandscapeTools/Content
Paths=../../../Engine/Plugins/OEIMoviePlayer/Content
Paths=../../../Engine/Plugins/OEIMultiSkeletalMesh/Content
Paths=../../../Engine/Plugins/OEIPatrolTool/Content
Paths=../../../Engine/Plugins/OEIPhotoMode/Content
Paths=../../../Engine/Plugins/OEIPrefabricator/Content
Paths=../../../Engine/Plugins/OEIRest/Content
Paths=../../../Engine/Plugins/OEISecureStorage/Content
Paths=../../../Engine/Plugins/OEIStringDatabase/Content
Paths=../../../Engine/Plugins/OEITextToSpeech/Content
Paths=../../../Engine/Plugins/OEIVFX/Content
Paths=../../../Engine/Plugins/OEIValidation/Content
Paths=../../../Engine/Plugins/OEIViewExtensions/Content
Paths=../../../Engine/Plugins/OEIWeatherSystem/Content
Paths=../../../Engine/Plugins/OEIWodem/Content
Paths=../../../Engine/Plugins/OEIWorldScriptActor/Content
Paths=../../../Engine/Plugins/OEIWorld/Content
Paths=../../../Engine/Plugins/OEIWwise/Content
Paths=../../../Engine/Plugins/OEI_HoudiniUtils_V2/Content
Paths=../../../Engine/Plugins/ProjectAcousticsWwise/Content
Paths=../../../Engine/Plugins/Runtime/AudioSynesthesia/Content
Paths=../../../Engine/Plugins/Runtime/AudioWidgets/Content
Paths=../../../Engine/Plugins/Runtime/GeometryProcessing/Content
Paths=../../../Engine/Plugins/Runtime/HoudiniEngine/Content
Paths=../../../Engine/Plugins/Runtime/MeshModelingToolset/Content
Paths=../../../Engine/Plugins/Runtime/Metasound/Content
Paths=../../../Engine/Plugins/Runtime/Nvidia/DLSS/Content
Paths=../../../Engine/Plugins/Runtime/ResonanceAudio/Content
Paths=../../../Engine/Plugins/Runtime/RigVM/Content
Paths=../../../Engine/Plugins/Runtime/Synthesis/Content
Paths=../../../Engine/Plugins/Runtime/WaveTable/Content
Paths=../../../Engine/Plugins/Runtime/nDisplayModularFeatures/Content
Paths=../../../Engine/Plugins/TraceUtilities/Content
Paths=../../../Engine/Plugins/VirtualProduction/MultiUserTakes/Content
Paths=../../../Engine/Plugins/VirtualProduction/Takes/Content
Paths=../../../Engine/Plugins/Wwise/Content
[SystemSettings]
r.VSync=0 ; Disabilita il V-Sync per ridurre input lag (attivalo nel pannello NVIDIA se necessario)
r.MaxAnisotropy=16 ; Mantiene la massima qualità delle texture
r.ShadowQuality=4 ; Mantiene ombre di buona qualità senza esagerare
r.Shadow.MaxResolution=2048 ; Riduce il consumo VRAM senza impattare eccessivamente sulla qualità
r.Shadow.CSM.MaxCascades=4 ; Usa 4 livelli di cascata per un buon equilibrio tra qualità e performance
r.MotionBlurQuality=0 ; Disabilita il Motion Blur per maggiore nitidezza e meno carico GPU
r.BloomQuality=0 ; Disabilita il Bloom per ridurre il carico sulla GPU
r.DepthOfFieldQuality=1 ; Depth of Field ridotto per minor impatto sulle performance
r.LensFlareQuality=0 ; Disabilita Lens Flare per minore distrazione visiva e miglior performance
r.TemporalAACurrentFrameWeight=0.15 ; Ottimizza il Temporal AA per ridurre ghosting
r.TemporalAASamples=4 ; Mantiene la qualità dell’anti-aliasing senza pesare troppo sulla GPU
r.TextureStreaming=1 ; Mantiene il texture streaming attivo per ridurre il consumo di VRAM
r.Streaming.LimitPoolSizeToVRAM=1 ; Usa il massimo della VRAM disponibile
r.Streaming.Boost=1.2 ; Aumenta leggermente la priorità dello streaming texture
r.RenderThread.Priority=3 ; Aumenta la priorità del thread di rendering
r.RHICmdUseParallelAlgorithms=1 ; Abilita rendering parallelo per sfruttare meglio la CPU
r.ForceOcclusionQueryBatching=1 ; Migliora la gestione dell’occlusione per le prestazioni
r.HZBOcclusion=0 ; Disabilita l’occlusione basata su profondità per minor carico CPU/GPU
r.GPUCrashDebugging=0 ; Disabilita il debug per evitare cali di performance
r.OptimizeForUAVPerformance=1 ; Ottimizza l’uso della GPU per i calcoli asynchroni
r.OneFrameThreadLag=0 ; Riduce la latenza aumentando la reattività
r.ParallelTranslucency=1 ; Migliora la gestione degli effetti traslucidi senza impatto significativo
[TextureStreaming]
r.Streaming.UseAsyncRequestsForDDC=1 ; Ottimizza il caricamento delle texture in background
r.Streaming.FramesForFullUpdate=1 ; Assicura un caricamento più rapido delle texture
r.Streaming.DropMips=0 ; Mantiene le texture ad alta qualità il più possibile
r.Streaming.MaxTempMemoryAllowed=512 ; Limita la memoria temporanea per evitare cali di performance
r.Streaming.UseBackgroundThreadPool=1 ; Usa thread in background per migliorare la gestione delle texture
[RenderingThread]
bAllowAsyncRenderThreadUpdates=True
bAllowThreadedRendering=True
[Engine.RendererSettings]
D3D11.AFRUseFramePacing=1
D3D12.AFRUseFramePacing=1
D3D12.AsyncDeferredDeletion=1
r.AsyncPipelineCompile=1
r.RDG.AsyncCompute=1
[ShaderCompiler]
bAllowAsynchronousShaderCompiling=True
bAllowCompilingThroughWorkerThreads=True
bEnableOptimizedShaderCompilation=True
r.UseAsyncShaderPrecompilation=1
r.ShaderPipelineCache.Enabled=1
r.ShaderPipelineCache.AsyncCompileRate=32
r.ShaderPipelineCache.BatchTime=2
r.ShaderPipelineCache.PrecompileBatchTime=3
r.ShaderPipelineCache.PrecompileFrameTime=10 ; Aumenta il tempo dedicato alla precompilazione degli shader
[Engine.GameEngine]
NetDriverDefinitions=(DefName=”GameNetDriver”,DriverClassName=”OnlineSubsystemUtils.IpNetDriver”,DriverClassNameFallback=”OnlineSubsystemUtils.IpNetDriver”,MaxChannelsOverride=-1)
GlobalNetTravelCount=3
[GarbageCollection]
gc.TimeBetweenPurgingPendingKillObjects=30 ; Ottimizza la gestione della memoria
[WindowsApplication.Accessibility]
StickyKeysHotkey=False
ToggleKeysHotkey=False
FilterKeysHotkey=False
StickyKeysConfirmation=False
ToggleKeysConfirmation=False
FilterKeysConfirmation=False